Paper Textures, Steam Engines, And All That Magical Thinking

Here lies the uncouth cache and assorted miscellany from the last several years - bits and pieces of design that — while larger context exists — doesn’t really need it. Video game launches, product design, book layouts, and way too many blood splatters created by corn syrup than will ever get cleaned from the carpets.

 
 

MDJ
// 2014 - 2019
TEAM:
THE CAP'N

MY ROLE:

DIRECTOR
UX
CONTRIBUTOR

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Sit Up Straight

No more exhausting a challenge in design exists than getting non-designers to sit through a presentation on user experience. It’s critical, of course, but unlike the “pretty parts with colors and shapes,” the wayward feedback requires even more the firm hand.

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Playing The Hits

Below are bits and slices of my old portfolio designs. They're here partially because a couple of them wound up in web design art books, but mostly just because I spent so much time on them that I'm having trouble letting go. Let's just...sit in the silence together.

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Video Games

A lifelong fan of the time vampire known as "computer video games," I worked briefly in the world of game publishing. I don't recommend it, but at least you get to use lots of textures in the design work, and there's never enough blood.

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